AoeStats
← [UDN4] Fatobi711

Nomad

503240197Analyzed
2v2 RM · 7d ago on Aug 30, 2026· 33m 14s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Persians · Sweden
1328
+13
🇸🇪 Vietnamese · Sweden
1296
+15
🇩🇪 Vikings · Germany
1272
-14
🇩🇪 Lithuanians · Germany
1272
-14
Player eAPM Actions Feudal Castle Imperial Opening
KiazTV Persians
47 1,552 13:22 17:21 ⛏ Fish Boom FC
Ibrahomovic Vietnamese
37 1,215 13:23 21:56 ⛏ Fish Boom into Fire Galleys FC
29 950 12:28 26:18 ⛏ Fish Boom into Galleys FC
[UDN4] Dareios I. Lithuanians
28 937 12:32 17:06 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
6,575 8,660 1,755 1,600 18,590 19,162
8,680 6,625 2,375 405 18,085 19,318
5,860 8,635 2,355 750 17,600 19,598
5,990 3,506 1,800 1,400 12,696 12,490
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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