AoeStats
← danielovs9

Black Forest

503240074Analyzed
4v4 RM · 9d ago on Aug 30, 2026· 187m 34s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Chinese · Mexico
646
+10
🇲🇽 Goths · Mexico
582
+13
🇲🇽 Britons · Mexico
439
+19
🇲🇽 Persians · Mexico
375
+22
🇹🇷 Sicilians · Türkiye
532
-17
🇺🇸 Huns · United States
530
-17
🇸🇪 Britons · Sweden
496
-15
🇳🇱 Khmer · Netherlands
486
-15
Player eAPM Actions Feudal Castle Imperial Opening
39 7,369 13:01 21:47 34:24 ⛏ Fast Castle
22 4,135 18:15 27:39 48:55 ⛏ Fast Castle
21 3,946 14:46 23:44 41:16 ⛏ Fast Castle
15 2,882 13:10 19:50 30:16 ⛏ Fast Castle
15 2,869 15:20 23:36 36:25 ⛏ Fast Castle
14 2,669 11:00 17:04 33:45 ⛏ Fast Castle
13 2,483 17:27 27:29 43:55 ⛏ Fast Castle
7 1,225 19:16 29:05 45:58 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
162,180 97,352 50,885 7,785 318,202 340,543
158,590 71,140 78,315 5,325 313,370 336,333
164,485 34,540 81,305 5,695 286,025 306,667
112,040 37,825 43,195 4,775 197,835 223,000
71,840 47,050 43,545 5,120 167,555 168,212
67,795 45,502 44,780 3,225 161,302 167,173
25,770 34,998 17,340 4,555 82,663 83,528
20,750 25,306 16,845 2,430 65,331 83,766
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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