AoeStats
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QS Arena

503239942Analyzed
4v4 RM · 9d ago on Aug 30, 2026· 89m 18s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Turks · Czechia
1039
+15
🇸🇪 Franks · Sweden
1031
+15
🇧🇬 Huns · Bulgaria
1000
+50
🇹🇷 Huns · Türkiye
956
+19
🇧🇷 Jurchens · Brazil
1076
-19
🇨🇴 Burgundians · Colombia
1040
-18
🇨🇴 Franks · Colombia
1004
-16
🇨🇴 Mongols · Colombia
946
-13
Player eAPM Actions Feudal Castle Imperial Opening
46 4,113 9:22 14:21 19:56 ⚔ FC into Scouts into Fast Imp
36 3,212 9:05 12:36 28:43 ⛏ Fast Castle
32 2,861 9:43 13:45 33:45 ⛏ Fast Castle
30 2,717 9:50 14:24 38:43 ⛏ Fast Castle
27 2,369 9:09 14:07 32:28 ⛏ Fast Castle
23 2,062 8:12 12:23 27:32 ⛏ Fast Castle
14 1,212 9:13 14:34 ⛏ Fast Castle
10 873 9:14 25:53 87:00 ⚔ M@A into Archers

Resources

Player Food Wood Gold Stone Spent Collected
57,385 50,015 49,520 2,595 159,515 171,048
72,870 54,675 23,055 4,965 155,565 168,857
55,650 39,520 23,440 5,505 124,115 128,927
48,345 22,005 33,445 8,430 112,225 114,577
47,365 35,700 18,885 2,350 104,300 108,761
48,575 23,619 31,355 275 103,824 106,624
30,680 13,525 6,040 1,095 51,340 57,831
6,815 8,435 2,130 2,940 20,320 21,905
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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