AoeStats
← NotGG

Coastal Forest

503239920Analyzed
2v2 RM · 9d ago on Aug 30, 2026· 27m 4s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Huns · Argentina
1242
+19
🇧🇷 Shu · Brazil
1236
+20
🇩🇪 Britons · Germany
1316
-19
🇩🇪 Tupi · Germany
1316
-19
Player eAPM Actions Feudal Castle Imperial Opening
71 1,919 10:20 24:59 ⚔ Archer Rush
52 1,417 9:01 25:22 ⚔ Scout Rush
46 1,239 9:14 25:27 ⚔ Archer Rush
37 990 10:21 24:58 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
5,975 5,790 5,105 0 16,870 17,997
4,440 5,209 3,695 0 13,344 13,879
8,435 3,990 745 0 13,170 14,050
3,880 3,842 2,705 0 10,427 11,182
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.