AoeStats
← Haerendeil

QS Arena

503239904Analyzed
4v4 RM · 9d ago on Aug 30, 2026· 67m 0s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Romans · France
1144
+16
🇨🇳 Mongols · China
1133
+16
🇹🇷 Britons · Türkiye
1123
+17
🇳🇱 Magyars · Netherlands
1099
+18
🇦🇷 Teutons · Argentina
1192
-19
🇺🇸 Celts · United States
1160
-18
🇬🇧 Franks · United Kingdom
1117
-16
🇹🇷 Vietnamese · Türkiye
1075
-14
Player eAPM Actions Feudal Castle Imperial Opening
74 4,970 6:31 27:16 36:19 ⚔ Towers into Archers
43 2,866 9:50 13:34 32:53 ⛏ Fast Castle
27 1,840 7:57 13:04 32:13 ⛏ Fast Castle
26 1,711 9:22 14:11 37:36 ⛏ Fast Castle
24 1,588 9:51 14:53 33:44 ⚔ FC into Scouts
22 1,489 8:41 23:45 33:26 ⚔ Tower Rush
20 1,352 8:21 15:04 41:50 ⛏ Fast Castle
20 1,323 8:47 12:34 36:01 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,590 20,755 34,155 6,990 93,490 100,509
40,150 26,640 18,620 5,000 90,410 96,350
31,240 35,920 7,960 2,660 77,780 78,971
29,665 12,560 25,145 6,800 74,170 87,718
26,255 30,285 14,225 2,435 73,200 75,755
33,565 24,610 10,225 2,150 70,550 72,261
19,925 30,760 16,285 3,060 70,030 114,563
30,400 18,615 12,490 3,055 64,560 69,080
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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