AoeStats
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Coastal Forest

503239826Analyzed
2v2 RM · 10d ago on Aug 30, 2026· 56m 5s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Huns · Mexico
1178
+16
🇺🇸 Dravidians · United States
1163
+17
🇺🇸 Malay · United States
1176
-16
🇺🇸 Gurjaras · United States
1176
-16
Player eAPM Actions Feudal Castle Imperial Opening
52 2,897 8:56 21:49 38:55 ⚔ Scout Rush
32 1,796 10:06 20:59 33:20 ⚔ Fish Boom into M@A
29 1,630 12:31 20:15 40:48 ⛏ Fish Boom FC
27 1,518 10:31 15:44 36:20 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
24,005 18,760 10,100 2,150 55,015 65,491
21,575 15,378 16,445 1,500 54,898 57,906
15,865 25,077 10,100 3,075 54,117 60,311
22,250 13,924 14,645 955 51,774 54,804
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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