AoeStats
← Mr. Matt

Four Lakes

503239777Analyzed
2v2 RM · 6d ago on Aug 30, 2026· 35m 12s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Japanese · Chile
1151
+15
🇨🇱 Vietnamese · Chile
1077
+18
🇨🇿 Chinese · Czechia
1147
-18
🇨🇿 Persians · Czechia
1093
-15
Player eAPM Actions Feudal Castle Imperial Opening
Jinete Vietnamese
45 1,598 9:43 21:20 ⚔ Skirmisher Rush
kasato Chinese
37 1,296 8:37 20:43 ⚔ Archer Rush
Mr. Matt Japanese
36 1,282 10:52 21:15 ⚔ Fish Boom into Skirms
atttoppp Persians
16 568 10:36 19:51 ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
9,175 9,255 2,785 975 22,190 24,631
10,185 6,132 4,410 200 20,927 24,492
8,020 6,725 2,035 2,275 19,055 21,299
4,940 4,405 550 100 9,995 11,498
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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