AoeStats
← educornejo07

QS Arena

503239773Analyzed
1v1 RM · 2mo ago on Aug 30, 2026· 53m 24s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Portuguese · Mexico
665
+16
vs
🇨🇦 Mongols · Canada
668
-24
Player eAPM Actions Feudal Castle Imperial Opening
27 1,422 6:48 15:57 30:42 ⛏ Fast Castle
11 614 8:05 18:40 35:00 ⚔ Archers into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
21,810 19,180 13,745 2,155 56,890 58,628
14,350 15,200 11,840 1,500 42,890 46,415
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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