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Arabia

503239604Analyzed
2v2 RM · 2h ago on Aug 30, 2026· 52m 1s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Japanese · Russia
1131
+13
🇷🇺 Hindustanis · Russia
1100
+15
🇺🇸 Mongols · United States
1126
-17
🇺🇸 Franks · United States
1027
-12
Player eAPM Actions Feudal Castle Imperial Opening
Hawkthabeast Mongols
40 2,088 9:02 20:25 38:25 ⚔ Scout Rush
1.Kla$ Hindustanis
35 1,802 10:08 21:00 38:39 ⚔ Scout Rush
SNEAKY GOLEM Japanese
34 1,795 11:40 17:32 37:02
Kingfish Franks
15 798 10:35 26:51 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
24,840 15,354 13,335 1,740 55,269 65,292
13,535 19,584 19,280 2,700 55,099 63,810
11,170 16,098 12,670 2,250 42,188 45,808
14,680 9,924 5,890 975 31,469 35,227
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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