AoeStats
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Arabia

503239591Analyzed
3v3 RM · 2mo ago on Aug 30, 2026· 80m 35s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Burgundians · Argentina
677
+18
🇧🇷 Goths · Brazil
656
+19
🇺🇸 Mongols · United States
612
+21
vs
🇦🇷 Teutons · Argentina
758
-42
🇦🇷 Byzantines · Argentina
730
-20
🇦🇷 Wei · Argentina
658
-16
Player eAPM Actions Feudal Castle Imperial Opening
32 2,615 10:40 18:43 33:03 ⛏ Fast Castle
31 2,534 10:52 23:29 44:53 ⛏ Fast Castle
22 1,773 12:53 18:31 32:58 ⛏ Fast Castle
22 1,787 12:37 24:41 47:12 ⚔ Archer Rush
16 1,322 10:57 15:31 30:38 ⛏ Fast Castle
15 1,201 10:28 18:30 38:03 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
61,135 32,896 21,625 1,500 117,156 123,033
47,875 28,187 25,425 3,330 104,817 114,622
18,655 39,270 29,760 5,920 93,605 133,212
40,835 20,821 21,105 6,390 89,151 98,409
27,010 15,800 20,655 2,955 66,420 90,366
23,915 22,103 11,495 1,990 59,503 64,554
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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