AoeStats
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Arabia

503239548Analyzed
2v2 RM · 10d ago on Aug 30, 2026· 54m 4s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇲 Georgians · Armenia
1165
+9
🇦🇲 Japanese · Armenia
871
+61
🇲🇽 Hindustanis · Mexico
1023
-16
🇲🇽 Dravidians · Mexico
965
-14
Player eAPM Actions Feudal Castle Imperial Opening
31 1,699 7:57 21:29 44:00 ⚔ Scout Rush
24 1,309 9:14 24:51 44:39 ⚔ Scout Rush
20 1,067 10:19 26:05 51:21 ⚔ M@A Rush
18 998 11:28 32:25 54:02 ⚔ Drush

Resources

Player Food Wood Gold Stone Spent Collected
25,660 12,923 14,680 2,800 56,063 64,755
20,475 14,566 9,250 1,610 45,901 52,692
18,110 13,402 5,275 2,460 39,247 41,346
15,920 7,579 6,060 1,625 31,184 34,702
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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