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QS Arena

503239454Analyzed
2v2 RM · 4h ago on Aug 30, 2026· 43m 17s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Poles · Mexico
885
+13
🇮🇳 Lithuanians · India
873
+13
🇩🇪 Ethiopians · Germany
818
-34
🇩🇪 Magyars · Germany
798
-33
Player eAPM Actions Feudal Castle Imperial Opening
ACIN Magyars
27 1,180 9:24 14:36 27:13 ⛏ Fast Castle
26 1,140 7:30 16:45 29:15 ⚔ FC into Scouts
Razakel42 Ethiopians
25 1,082 8:25 21:57 ⚔ Archer Rush
OrewaNabil Lithuanians
20 854 8:02 13:28 30:25 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,570 28,080 10,645 2,155 71,450 73,750
22,755 18,120 11,730 4,350 56,955 75,072
22,355 11,260 14,675 950 49,240 65,360
13,015 13,070 5,590 2,150 33,825 39,165
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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