AoeStats
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Nomad

503239394Analyzed
4v4 RM · 2mo ago on Aug 30, 2026· 43m 11s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Malians · Taiwan
1314
+17
🇨🇴 Goths · Colombia
1309
+17
🇺🇸 Spanish · United States
1306
+17
🇺🇸 Vietnamese · United States
1288
+18
vs
🇬🇧 Vikings · United Kingdom
1352
-18
🇨🇱 Japanese · Chile
1348
-18
🇧🇷 Magyars · Brazil
1337
-18
🇬🇷 Italians · Greece
1287
-15
Player eAPM Actions Feudal Castle Imperial Opening
54 2,340 13:42 20:55 — ⚔ Fish Boom into Archers
36 1,534 13:43 22:08 37:16 ⛏ Fish Boom into Fire Galleys FC
31 1,329 14:58 18:58 40:11 ⛏ Fish Boom FC
26 1,124 12:14 21:52 — ⚔ Fish Boom into Scouts
24 1,021 15:05 19:52 38:12 ⛏ Fish Boom FC
23 976 13:24 21:29 33:27 ⛏ Fish Boom FC
21 920 14:42 19:53 — ⚔ Fish Boom into Towers FC
12 531 14:15 19:49 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
12,025 15,686 8,190 3,880 39,781 43,677
15,770 13,335 6,420 2,450 37,975 43,220
11,520 13,297 7,370 855 33,042 38,883
14,070 9,452 4,745 1,050 29,317 30,588
9,970 6,615 2,630 2,105 21,320 23,900
10,690 5,520 3,250 1,800 21,260 24,011
7,525 7,682 2,870 700 18,777 19,448
4,750 6,210 445 1,810 13,215 15,066
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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