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Nomad

503239394Analyzed
4v4 RM · 3h ago on Aug 30, 2026· 43m 11s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Malians · Taiwan
1314
+17
🇨🇴 Goths · Colombia
1309
+17
🇺🇸 Spanish · United States
1306
+17
🇺🇸 Vietnamese · United States
1288
+18
🇬🇧 Vikings · United Kingdom
1352
-18
🇨🇱 Japanese · Chile
1348
-18
🇧🇷 Magyars · Brazil
1337
-18
🇬🇷 Italians · Greece
1287
-15
Player eAPM Actions Feudal Castle Imperial Opening
Morlhaw Goths
54 2,340 13:42 20:55 ⚔ Fish Boom into Archers
mR_GrincH_ Spanish
36 1,534 13:43 22:08 37:16 ⛏ Fish Boom into Fire Galleys FC
y3imy3 Malians
31 1,329 14:58 18:58 40:11 ⛏ Fish Boom FC
wmolinari Magyars
26 1,124 12:14 21:52 ⚔ Fish Boom into Scouts
lordraiden36 Vietnamese
24 1,021 15:05 19:52 38:12 ⛏ Fish Boom FC
Zzulu Italians
23 976 13:24 21:29 33:27 ⛏ Fish Boom FC
john wick Japanese
21 920 14:42 19:53 ⚔ Fish Boom into Towers FC
Jonsey8 Vikings
12 531 14:15 19:49 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
14,650 15,911 9,990 3,880 44,431 48,327
17,245 13,610 7,220 2,450 40,525 45,770
11,770 13,297 7,370 855 33,292 39,133
14,270 9,602 4,745 1,050 29,667 30,938
13,120 6,790 3,305 2,105 25,320 27,900
10,690 5,520 3,250 1,800 21,260 24,011
7,525 7,682 2,870 700 18,777 19,448
5,550 6,210 645 1,810 14,215 16,066
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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