AoeStats
← Mi turbito es mi puchito

Nomad

503239375Analyzed
2v2 RM · 9d ago on Aug 30, 2026· 40m 20s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Inca · Mexico
1021
+17
🇲🇽 Magyars · Mexico
1005
+18
1071
-19
🇨🇦 Huns · Canada
1017
-16
Player eAPM Actions Feudal Castle Imperial Opening
40 1,634 13:33 21:13 ⛏ Fish Boom into Galleys FC
32 1,285 14:06 22:22 33:53 ⛏ Fish Boom FC
21 849 15:00 19:31 37:03 ⛏ Fish Boom FC
11 464 15:37 24:31 ⚔ Fish Boom into Skirms into Archers

Resources

Player Food Wood Gold Stone Spent Collected
13,725 11,762 5,290 1,150 31,927 33,360
13,135 11,780 4,315 2,350 31,580 33,348
10,230 5,842 3,690 2,875 22,637 23,856
9,170 7,755 2,215 1,600 20,740 25,520
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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