AoeStats
← eser

Black Forest

503239315Analyzed
4v4 RM · 10d ago on Aug 30, 2026· 5m 24s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Franks · Türkiye
671
+17
🇬🇷 Jurchens · Greece
657
+18
🇨🇿 Britons · Czechia
653
+18
🇬🇷 Bohemians · Greece
640
+19
🇪🇸 Portuguese · Spain
850
-24
🇪🇸 Khmer · Spain
771
-21
🇪🇸 Britons · Spain
592
-13
🇪🇸 Franks · Spain
573
-12
Player eAPM Actions Feudal Castle Imperial Opening
31 167
17 92
12 66
11 58
10 52
8 43
6 32
6 35

Resources

Player Food Wood Gold Stone Spent Collected
550 175 0 0 725 641
450 125 50 5 630 479
350 154 0 0 504 254
300 130 50 0 480 507
250 178 0 0 428 156
300 111 0 0 411 477
200 167 0 0 367 58
150 172 0 0 322 395
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.