AoeStats
← El kaiser

Arabia

503239021Analyzed
2v2 RM · 10d ago on Aug 30, 2026· 45m 45s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Lithuanians · Argentina
1238
+12
🇦🇷 Shu · Argentina
1197
+14
🇦🇷 Teutons · Argentina
1201
-15
🇫🇮 Ethiopians · Finland
1120
-12
Player eAPM Actions Feudal Castle Imperial Opening
45 2,052 10:13 15:20 34:21 ⛏ Fast Castle
42 1,908 9:30 21:34 39:10 ⚔ Scout Rush
31 1,430 10:07 22:04 43:19 ⚔ Scout Rush
26 1,189 12:19 18:36 41:26

Resources

Player Food Wood Gold Stone Spent Collected
18,580 16,266 12,205 1,600 48,651 52,023
11,345 13,529 5,855 925 31,654 37,265
12,180 10,130 8,455 885 31,650 33,119
8,020 10,765 5,155 1,045 24,985 29,386
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.