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Arabia

503239017Analyzed
1v1 RM · 7h ago on Aug 30, 2026· 64m 46s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Ethiopians · France
1088
+18
🇸🇪 Vikings · Sweden
1127
-18
Player eAPM Actions Feudal Castle Imperial Opening
AlekS Ethiopians
43 2,767 10:36 26:32 52:51 ⚔ Archer Rush
TB_Mr_Swede Vikings
37 2,406 9:57 22:56 49:18 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
27,155 18,014 13,000 5,285 63,454 66,569
21,740 15,504 10,620 2,050 49,914 51,717
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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