AoeStats
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Arabia

503239010Analyzed
3v3 RM · 10d ago on Aug 30, 2026· 60m 0s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Romans · Türkiye
1097
+14
🇹🇷 Magyars · Türkiye
1063
+16
🇹🇷 Goths · Türkiye
1048
+17
🇹🇷 Magyars · Türkiye
1089
-17
🇹🇷 Cumans · Türkiye
1058
-15
🇳🇱 Ethiopians · Netherlands
1031
-14
Player eAPM Actions Feudal Castle Imperial Opening
37 2,241 11:21 17:56 37:05 ⛏ Fast Castle
31 1,873 11:03 23:43 31:56 ⛏ Fast Castle
30 1,820 12:05 17:31 40:50 ⛏ Fast Castle
26 1,566 9:59 23:49 ⚔ Scout Rush
20 1,179 11:53 18:14 38:34 ⚔ FC into Scouts
16 971 12:46 21:24 39:28

Resources

Player Food Wood Gold Stone Spent Collected
48,885 16,761 16,815 1,700 84,161 97,859
23,430 20,721 12,545 2,475 59,171 66,792
20,870 15,048 12,505 2,795 51,218 67,232
22,040 21,727 4,780 2,000 50,547 58,828
14,590 10,158 7,045 2,510 34,303 35,329
10,900 8,587 3,975 1,120 24,582 28,899
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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