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503238983Analyzed
4v4 RM · 9d ago on Aug 30, 2026· 44m 41s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Spanish · United States
930
+13
🇺🇸 Bohemians · United States
861
+16
🇬🇧 Khitans · United Kingdom
860
+16
🇬🇧 Magyars · United Kingdom
811
+18
🇪🇸 Spanish · Spain
962
-20
🇦🇷 Magyars · Argentina
864
-16
🇨🇱 Mapuche · Chile
832
-14
🇦🇷 Maya · Argentina
766
-12
Player eAPM Actions Feudal Castle Imperial Opening
33 1,480 13:23 18:34 31:04 ⛏ Fast Castle
33 1,480 9:29 19:23 35:46 ⚔ Scout Rush
30 1,356 10:29 17:17 36:08 ⚔ Scout Rush
27 1,222 10:07 14:38 ⛏ Fast Castle
24 1,051 9:56 18:49 35:38 ⛏ Fast Castle
22 998 11:48 18:39 36:02 ⛏ Fast Castle
21 921 10:21 16:29 37:44 ⛏ Fast Castle
20 894 10:49 22:46 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
17,515 16,780 10,275 900 45,470 49,898
18,365 15,215 9,140 1,380 44,100 49,695
16,595 10,095 10,525 1,530 38,745 46,285
14,375 12,885 6,575 2,195 36,030 42,013
12,520 5,830 6,585 1,260 26,195 29,628
10,500 8,435 4,100 1,525 24,560 27,623
9,115 9,675 2,940 2,770 24,500 27,198
9,365 9,245 2,145 1,525 22,280 24,904
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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