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Black Forest

503238901Analyzed
2v2 RM · 2d ago on Aug 30, 2026· 96m 49s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Franks · France
574
+14
🇦🇷 Spanish · Argentina
562
+15
🇩🇪 Franks · Germany
533
-14
🇩🇪 Jurchens · Germany
528
-14
Player eAPM Actions Feudal Castle Imperial Opening
ToNi0 Franks
21 2,041 12:30 20:30 35:19 ⛏ Fast Castle
Tarco I4967 Spanish
17 1,648 12:42 25:37 44:57 ⛏ Fast Castle
SmacTac Jurchens
16 1,506 16:28 24:30 38:10 ⛏ Fish Boom FC
Häslaus Franks
9 838 14:16 27:24 34:54 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
46,450 37,729 37,520 5,370 127,069 147,885
44,695 20,455 49,625 3,150 117,925 124,675
47,295 24,950 31,005 5,110 108,360 129,235
28,090 11,425 18,585 2,720 60,820 61,062
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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