AoeStats
← DoneHealer17475

Black Forest

503238777Analyzed
3v3 RM · 10d ago on Aug 30, 2026· 85m 31s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Spanish · United States
656
+10
🇺🇸 Portuguese · United States
610
+12
🇩🇪 Romans · Germany
412
+21
🇨🇾 Teutons · Cyprus
545
-15
🇪🇸 Teutons · Spain
532
-15
🇬🇧 Sicilians · United Kingdom
501
-13
Player eAPM Actions Feudal Castle Imperial Opening
54 4,593 13:57 20:38 43:06 ⛏ Fast Castle
48 4,115 10:48 20:42 44:46 ⚔ Archer Rush
17 1,425 12:02 19:29 37:32 ⛏ Fast Castle
12 1,016 19:23 27:29 38:41 ⛏ Fast Castle
12 1,050 15:00 28:45 43:26 ⛏ Fast Castle
11 936 17:21 39:31 ⚔ Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
24,905 29,700 27,025 5,350 86,980 91,065
36,525 14,951 29,260 3,505 84,241 116,005
30,080 24,875 24,075 4,670 83,700 97,193
30,080 21,916 19,715 4,830 76,541 132,307
18,330 14,345 9,025 5,520 47,220 47,090
11,445 13,432 8,605 3,320 36,802 37,924
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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