AoeStats
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QS Arena

503238767Analyzed
3v3 RM · 8d ago on Aug 30, 2026· 23m 42s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Cumans · Türkiye
997
+14
🇹🇷 Franks · Türkiye
935
+17
🇹🇷 Armenians · Türkiye
930
+17
🇺🇸 Franks · United States
996
-18
🇸🇪 Mongols · Sweden
976
-17
🇻🇪 Britons · Venezuela
916
-14
Player eAPM Actions Feudal Castle Imperial Opening
21 489 9:03 20:43 ⚔ M@A Rush
20 481 9:21 13:01 ⛏ Fast Castle
20 479 8:33 17:49 ⛏ Fast Castle
17 411 6:48 ⛏ Fast Castle
14 325 8:31 16:19 ⛏ Fast Castle
13 306 9:34 14:39 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
5,725 4,955 1,040 1,400 13,120 14,686
5,060 5,305 1,560 200 12,125 13,363
5,670 2,970 850 795 10,285 10,572
3,075 4,225 1,100 100 8,500 10,599
3,660 3,725 310 200 7,895 7,906
4,390 2,040 785 0 7,215 8,874
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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