AoeStats
← MDS Destroyer

Black Forest

503238446Analyzed
4v4 RM · 7d ago on Aug 30, 2026· 44m 17s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇴 Italians · Romania
881
+15
🇷🇴 Persians · Romania
879
+15
🇨🇳 Japanese · China
859
+16
🇷🇴 Turks · Romania
852
+17
🇧🇷 Romans · Brazil
986
-21
🇧🇷 Persians · Brazil
934
-57
🇲🇽 Byzantines · Mexico
821
-14
🇧🇷 Goths · Brazil
716
-9
Player eAPM Actions Feudal Castle Imperial Opening
MDS Destroyer Italians
31 1,357 12:02 16:53 32:32 ⛏ Fast Castle
mateus_fz Goths
22 978 10:55 18:06 35:57 ⛏ Fast Castle
杰哥真棒 Japanese
20 902 12:55 17:20 32:44 ⛏ Fast Castle
xr0015 Romans
20 887 11:42 21:37 34:18 ⛏ Fast Castle
19 822 10:30 18:48 31:10 ⛏ Fast Castle
George Droyd Persians
16 730 10:35 15:14 31:51 ⛏ Fast Castle
srpizzas1 Byzantines
15 656 13:52 24:06 37:29 ⛏ Fast Castle
beatrizttt223 Persians
11 498 14:37 28:59 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,095 14,050 13,270 2,150 52,565 58,840
18,275 11,905 7,960 3,650 41,790 43,874
16,810 11,830 9,695 1,500 39,835 54,230
14,400 12,949 8,855 2,240 38,444 49,150
14,115 11,406 8,945 1,080 35,546 41,574
13,440 12,401 5,265 1,065 32,171 37,109
10,340 11,889 3,580 1,720 27,529 28,967
8,220 2,650 2,710 650 14,230 17,216
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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