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QS Arena

503238409Analyzed
2v2 RM · 13h ago on Aug 30, 2026· 5m 1s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇾 Magyars · Paraguay
765
+13
🇵🇾 Portuguese · Paraguay
765
+13
🇪🇸 Hindustanis · Spain
717
-14
🇧🇾 Vikings · Belarus
669
-12
Player eAPM Actions Feudal Castle Imperial Opening
Askeladd Magyars
46 231
jetues93 Hindustanis
26 129
kamussh707 Portuguese
14 70
netboks Vikings
1 7

Resources

Player Food Wood Gold Stone Spent Collected
1,050 150 0 0 1,200 1,461
600 100 0 0 700 1,001
400 100 50 0 550 770
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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