AoeStats
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QS Arena

503238273Analyzed
2v2 RM · 9d ago on Aug 30, 2026· 37m 29s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Armenians · Chile
1299
+10
🇦🇷 Bohemians · Argentina
1299
+10
🇧🇷 Romans · Brazil
1164
-10
🇧🇷 Mongols · Brazil
1164
-10
Player eAPM Actions Feudal Castle Imperial Opening
44 1,650 8:01 12:23 ⛏ Fast Castle
36 1,334 8:52 13:44 ⛏ Fast Castle
35 1,323 7:34 12:21 27:15 ⛏ Fast Castle
14 517 8:29 13:47 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,600 10,895 4,955 950 32,400 37,593
8,915 11,820 6,675 1,010 28,420 32,342
10,005 5,510 2,325 245 18,085 19,268
8,565 6,185 2,110 1,035 17,895 19,075
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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