AoeStats
← Nelliel

Four Lakes

503238272Analyzed
2v2 RM · 8d ago on Aug 30, 2026· 54m 8s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Dravidians · France
816
+14
🇫🇷 Magyars · France
809
+15
🇫🇷 Malay · France
794
-15
🇫🇷 Britons · France
773
-26
Player eAPM Actions Feudal Castle Imperial Opening
14 758 11:32 19:54 31:35 ⚔ Fish Boom into Archers
14 739 10:42 21:13 35:22 ⛏ Fast Castle
13 696 11:08 22:51 35:51 ⚔ Fish Boom FC into Skirms
9 481 10:09 20:40 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,675 17,855 10,820 925 44,275 61,122
13,800 14,137 5,670 2,830 36,437 56,187
12,560 10,095 5,170 1,500 29,325 31,417
5,045 4,896 3,630 1,950 15,521 17,904
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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