AoeStats
← High Level Master Baiter_928

Arabia

503238254Analyzed
4v4 RM · 9d ago on Aug 30, 2026· 60m 13s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1067
+12
🇦🇷 Celts · Argentina
1057
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993
+16
🇧🇪 Wei · Belgium
983
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1009
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🇫🇷 Franks · France
985
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🇫🇷 Goths · France
981
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🇫🇷 Teutons · France
977
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Player eAPM Actions Feudal Castle Imperial Opening
31 1,895 11:58 18:41 33:49 ⛏ Fast Castle
31 1,882 10:00 21:36 45:04 ⚔ M@A FC
31 1,875 13:28 20:31 36:45 ⛏ Fast Castle
25 1,481 14:35 25:21 37:20 ⚔ FC into Skirms
16 942 12:27 21:23 38:59
16 966 11:15 24:30 ⚔ Scout Rush
15 920 12:21 17:22 37:52 ⛏ Fast Castle
7 392 11:14 17:51 39:58 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,495 23,044 21,870 1,760 73,169 87,998
24,070 17,332 15,525 2,250 59,177 80,571
17,095 16,745 12,525 4,400 50,765 58,729
24,890 10,089 8,820 3,275 47,074 53,828
20,590 15,511 8,125 2,350 46,576 59,077
13,510 8,873 5,755 3,450 31,588 31,832
16,505 9,520 3,715 1,500 31,240 33,106
11,825 10,088 3,775 595 26,283 26,586
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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