AoeStats
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Nomad

503238242Analyzed
3v3 RM · 9d ago on Aug 30, 2026· 76m 14s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Sicilians · United Kingdom
501
+8
🇺🇸 Malians · United States
440
+11
🇩🇪 Portuguese · Germany
318
+16
🇨🇴 Vikings · Colombia
334
-12
🇨🇴 Britons · Colombia
321
-12
🇨🇴 Franks · Colombia
319
-12
Player eAPM Actions Feudal Castle Imperial Opening
14 1,050 22:14 39:00 56:02 ⚔ Scout Rush
12 893 18:54 28:10 55:29 ⚔ Archer Rush
12 910 14:30 24:23 38:09 ⛏ Fish Boom
8 627 19:11 36:53 52:42 ⚔ Archers into Scouts
0 5
0 3

Resources

Player Food Wood Gold Stone Spent Collected
22,685 15,300 12,950 2,475 53,410 57,682
15,935 18,600 10,250 4,015 48,800 50,971
16,405 10,625 7,295 2,840 37,165 40,280
16,200 9,152 8,995 1,215 35,562 55,824
0 0 0 0 0 0
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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