AoeStats
← Taranis

Yucatan

503238127Analyzed
4v4 RM · 9d ago on Aug 30, 2026· 44m 41s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
35 1,559 11:19 16:41 38:07 ⛏ Fast Castle
35 1,582 10:08 17:57 36:12 ⛏ Fast Castle
27 1,191 13:09 18:45 39:43 ⛏ Fast Castle
27 1,206 15:55 20:37 35:47 ⛏ Fast Castle
25 1,109 11:59 16:26 32:27 ⛏ Fast Castle
17 766 13:03 16:52 ⛏ Fast Castle
15 658 10:03 20:58 40:48 ⚔ FC into Skirms
13 592 11:10 19:16 32:11 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,705 14,531 10,050 2,565 47,851 50,738
21,945 18,115 5,835 1,745 47,640 57,316
19,245 10,312 12,735 1,500 43,792 46,942
16,460 9,125 10,470 3,045 39,100 43,881
17,960 11,066 6,695 1,065 36,786 40,060
10,000 12,412 8,285 3,515 34,212 37,649
11,150 14,296 7,025 1,255 33,726 39,886
12,870 10,965 3,535 300 27,670 34,227
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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