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503237966Analyzed
2v2 RM · 9d ago on Aug 30, 2026· 35m 59s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Lithuanians · Germany
1102
+14
🇷🇴 Romans · Romania
1070
+16
🇩🇪 Britons · Germany
1123
-18
🇩🇪 Vietnamese · Germany
1016
-13
Player eAPM Actions Feudal Castle Imperial Opening
50 1,814 9:59 25:06 ⚔ Archer Rush
35 1,246 10:26 26:41 ⚔ Archers into Skirms
24 851 10:37 16:08 ⛏ Fast Castle
23 831 12:27 24:11 ⚔ Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
10,150 6,030 4,590 2,730 23,500 25,450
6,680 6,292 2,780 870 16,622 18,362
4,900 6,186 1,805 885 13,776 15,235
5,565 4,500 1,310 1,400 12,775 13,311
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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