AoeStats
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Arabia

503237784Analyzed
3v3 RM · 9d ago on Aug 30, 2026· 42m 52s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Bohemians · Czechia
891
+14
🇨🇿 Shu · Czechia
880
+15
🇨🇿 Magyars · Czechia
837
+17
🇦🇷 Georgians · Argentina
898
-17
🇵🇱 Celts · Poland
828
-14
🇦🇷 Inca · Argentina
823
-14
Player eAPM Actions Feudal Castle Imperial Opening
37 1,605 9:48 20:35 41:34 ⚔ Scout Rush
27 1,169 11:33 24:05 37:46 ⛏ Fast Castle
24 1,016 9:16 22:23 40:25 ⚔ Archer Rush
17 710 14:32 25:23 41:58
17 748 12:54 27:06 36:21
10 436 12:11 18:39 ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
11,295 12,580 6,105 2,055 32,035 35,005
11,450 11,604 7,590 1,100 31,744 33,716
11,925 10,921 3,720 1,960 28,526 29,872
12,000 8,297 4,545 1,500 26,342 30,278
9,090 7,593 5,140 225 22,048 28,798
4,625 4,103 1,420 2,600 12,748 14,515
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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