AoeStats
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Nomad

503237766Analyzed
2v2 RM · 9d ago on Aug 30, 2026· 33m 18s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Spanish · Mexico
714
+15
🇲🇽 Persians · Mexico
666
+17
🇬🇧 Mongols · United Kingdom
691
-16
🇺🇸 Goths · United States
680
-16
Player eAPM Actions Feudal Castle Imperial Opening
25 832 14:55 26:42 ⚔ Fish Boom into Scouts
11 378 19:27 28:13 ⛏ Fish Boom FC
10 331 13:17 22:15 ⛏ Fast Castle
3 91

Resources

Player Food Wood Gold Stone Spent Collected
11,020 8,220 1,805 1,400 22,445 23,286
6,100 6,250 350 200 12,900 18,306
4,775 3,313 635 1,100 9,823 10,727
250 475 0 100 825 221
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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