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Black Forest

503237755Analyzed
2v2 RM · 2d ago on Aug 30, 2026· 45m 28s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Slavs · France
1286
+17
🇫🇷 Celts · France
1267
+17
🇯🇵 Magyars · Japan
1317
-18
🇩🇪 Vietnamese · Germany
1281
-16
Player eAPM Actions Feudal Castle Imperial Opening
40 1,802 12:39 16:16 33:31 ⛏ Fast Castle
Grasdackel Vietnamese
31 1,392 11:10 15:30 32:16 ⛏ Fast Castle
qinoa Magyars
27 1,213 12:12 18:46 37:20 ⛏ Fast Castle
Arkanosis Celts
25 1,139 11:25 16:27 34:42 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,035 23,125 7,405 3,875 62,440 75,671
21,220 12,992 15,055 1,765 51,032 56,985
22,740 14,861 8,975 3,090 49,666 53,535
13,200 15,668 8,980 2,850 40,698 44,901
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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