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503237689Analyzed
2v2 RM · 4d ago on Aug 30, 2026· 31m 46s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇴 Spanish · Romania
1194
+15
🇷🇴 Khmer · Romania
1175
+16
🇬🇧 Franks · United Kingdom
1203
-17
🇫🇷 Bulgarians · France
1159
-15
Player eAPM Actions Feudal Castle Imperial Opening
3lw3 Spanish
32 1,032 10:52 14:28 ⛏ Fast Castle
Flynxis Franks
31 971 10:08 18:56 ⛏ Fast Castle
Iced0ux Bulgarians
28 876 10:52 18:05 ⚔ Drush FC
johnujhn Khmer
28 884 11:16 15:05 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
7,350 4,060 3,115 750 15,275 17,144
6,400 4,745 1,555 100 12,800 13,076
4,630 4,925 1,520 555 11,630 12,358
5,170 4,450 1,315 0 10,935 11,954
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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