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503237683Analyzed
2v2 RM · 4h ago on Aug 30, 2026· 44m 1s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Koreans · United States
1102
+17
🇺🇸 Tupi · United States
1052
+19
🇷🇺 Bohemians · Russia
1126
-18
🇷🇺 Romans · Russia
1126
-18
Player eAPM Actions Feudal Castle Imperial Opening
Gothic_Brother Bohemians
48 2,096 10:27 14:57 32:08 ⛏ Fast Castle
DVaso Koreans
27 1,182 10:54 16:38 35:31 ⚔ FC into Archers
Triqem Tupi
25 1,117 11:00 17:28 34:12 ⛏ Fast Castle
xxhellsingxx Romans
19 835 12:21 19:45 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
12,825 16,245 10,575 3,220 42,865 47,223
14,845 15,520 9,195 2,455 42,015 45,735
13,265 11,855 7,695 2,720 35,535 38,606
5,475 8,354 3,110 825 17,764 18,974
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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