AoeStats
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Arabia

503237557Analyzed
4v4 RM · 9d ago on Aug 30, 2026· 27m 15s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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1035
+14
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1032
+14
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1025
+14
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1008
+15
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1047
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🇦🇷 Bohemians · Argentina
1042
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🇦🇷 Hindustanis · Argentina
964
-13
🇫🇷 Celts · France
918
-11
Player eAPM Actions Feudal Castle Imperial Opening
47 1,294 9:53 22:01 ⚔ Scout Rush
45 1,240 9:18 22:33 ⚔ Archer Rush
39 1,073 10:36 20:59 ⚔ Archer Rush
30 827 10:24 22:52 ⚔ Scout Rush
23 627 10:20 19:56 ⚔ Scout Rush
21 569 13:46 18:18 ⛏ Fast Castle
18 479 12:40 23:32 ⚔ Skirmisher Rush
12 331 10:05 18:31 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
6,020 4,035 1,015 1,600 12,670 13,597
6,035 4,203 1,595 500 12,333 14,180
5,605 4,445 1,085 100 11,235 11,977
6,040 3,242 1,670 100 11,052 11,827
4,550 4,562 1,905 0 11,017 12,067
4,745 4,240 810 1,185 10,980 13,467
4,720 4,186 705 225 9,836 11,637
3,635 3,735 300 100 7,770 7,795
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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