AoeStats
← Cefrax

Four Lakes

503237552Analyzed
3v3 RM · 5d ago on Aug 30, 2026· 59m 27s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Britons · Germany
1063
+17
🇩🇪 Vikings · Germany
1051
+18
🇩🇪 Lithuanians · Germany
1048
+18
🇧🇷 Celts · Brazil
1163
-21
🇧🇷 Persians · Brazil
1141
-20
🇧🇷 Magyars · Brazil
967
-12
Player eAPM Actions Feudal Castle Imperial Opening
prodigy78 Lithuanians
34 1,992 10:59 14:53 42:19 ⛏ Fish Boom FC
34 2,013 11:28 15:56 33:43 ⛏ Fish Boom FC
Iceman Persians
23 1,391 10:25 19:47 38:51 ⛏ Fast Castle
Erik Seidel Vikings
21 1,224 10:50 21:39 30:17 ⛏ Fish Boom FC
Shark Magyars
20 1,217 11:20 21:07 48:57 ⛏ Fish Boom FC
Cefrax Britons
18 1,087 11:38 20:33 46:24 ⚔ Fish Boom into Archers

Resources

Player Food Wood Gold Stone Spent Collected
33,590 26,530 12,295 2,505 74,920 76,636
31,040 12,253 19,320 5,825 68,438 74,941
26,980 12,879 9,050 4,300 53,209 68,086
23,420 15,378 7,985 1,800 48,583 54,093
9,375 15,621 11,470 2,515 38,981 46,596
14,860 6,850 10,320 1,400 33,430 35,846
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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