AoeStats
← Alfredo666

Coastal Forest

503237501Analyzed
2v2 RM · 9d ago on Aug 30, 2026· 57m 32s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Shu · India
1011
+15
🇮🇳 Malay · India
1010
+15
🇩🇪 Mongols · Germany
1009
-16
🇩🇪 Cumans · Germany
975
-14
Player eAPM Actions Feudal Castle Imperial Opening
28 1,585 10:59 20:18 40:18 ⚔ Fish Boom into Scouts
26 1,524 11:02 22:58 47:04 ⚔ Archer Rush
21 1,213 11:27 22:13 36:33 ⚔ M@A FC
15 869 12:23 19:22 55:00 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,130 20,395 11,510 2,435 68,470 76,026
25,115 27,730 13,085 2,350 68,280 76,365
14,755 17,260 16,860 3,550 52,425 65,563
17,665 13,200 6,755 1,150 38,770 40,755
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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