AoeStats
← Anti_Moz-Diablo

Four Lakes

503237249Analyzed
4v4 RM · 2mo ago on Aug 30, 2026· 120m 38s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Dravidians · Türkiye
1033
+14
🇨🇦 Bohemians · Canada
1023
+15
🇦🇷 Japanese · Argentina
1013
+15
🇹🇷 Turks · Türkiye
1007
+16
vs
🇲🇿 Goths · Mozambique
1029
-16
🇵🇪 Bohemians · Peru
1009
-16
🇹🇷 Turks · Türkiye
992
-15
🇷🇺 Franks · Russia
965
-14
Player eAPM Actions Feudal Castle Imperial Opening
21 2,492 11:05 19:16 32:24 ⛏ Fast Castle
21 2,478 11:26 16:29 67:07 ⛏ Fish Boom FC
20 2,419 10:47 24:45 34:33 ⛏ Fish Boom
13 1,575 10:14 20:25 64:45 ⚔ Scout Rush
11 1,363 13:57 17:54 34:05 ⛏ Fast Castle
10 1,259 10:50 17:15 27:43 ⛏ Fish Boom FC
9 1,047 11:00 21:40 37:00
7 843 12:17 18:03 33:26 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,960 71,380 48,185 4,500 156,025 238,161
28,495 23,352 22,275 7,475 81,597 100,614
19,220 26,985 25,735 4,770 76,710 145,834
24,270 28,532 16,720 1,000 70,522 92,772
7,475 32,600 21,500 750 62,325 64,888
20,190 12,582 10,180 1,445 44,397 50,722
15,140 11,775 8,270 4,955 40,140 42,120
18,220 7,520 4,325 2,900 32,965 34,475
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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