AoeStats
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Arabia

503237229Analyzed
2v2 RM · 2mo ago on Aug 30, 2026· 38m 56s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Byzantines · Türkiye
924
+16
🇺🇸 Bulgarians · United States
891
+18
vs
🇺🇸 Maya · United States
925
-17
🇺🇸 Japanese · United States
923
-17
Player eAPM Actions Feudal Castle Imperial Opening
37 1,431 13:37 21:37 37:49
34 1,343 11:54 29:57 — ⚔ Scout Rush
30 1,181 10:26 20:18 — ⚔ Archer Rush
27 1,051 12:10 24:11 33:33 ⚔ Drush

Resources

Player Food Wood Gold Stone Spent Collected
13,120 6,544 4,875 1,775 26,314 28,975
12,800 9,460 600 1,180 24,040 27,234
8,695 7,591 3,600 950 20,836 22,217
7,810 5,089 2,155 850 15,904 17,491
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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