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503237182Analyzed
3v3 RM · 2d ago on Aug 30, 2026· 45m 23s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Celts · Canada
829
+12
🇺🇸 Sicilians · United States
824
+12
🇺🇸 Malay · United States
708
+17
🇬🇧 Vietnamese · United Kingdom
780
-16
🇩🇪 Teutons · Germany
727
-22
🇬🇧 Magyars · United Kingdom
690
-12
Player eAPM Actions Feudal Castle Imperial Opening
PLÒÓK Vietnamese
32 1,448 14:02 27:56 ⚔ Archer Rush
21 950 10:19 24:49 42:32 ⚔ Scout Rush
19 858 10:47 31:30 ⚔ M@A Rush
17 776 11:51 19:52 30:12 ⛏ Fast Castle
Big Matthew Sicilians
15 698 10:45 29:21 42:06 ⚔ Tower Rush
SHK Teutons
6 254 10:27

Resources

Player Food Wood Gold Stone Spent Collected
18,070 8,425 7,855 2,800 37,150 53,278
13,895 8,305 7,030 1,400 30,630 37,594
10,170 12,433 5,135 2,815 30,553 35,075
12,380 11,530 3,760 2,370 30,040 37,514
13,025 7,065 1,750 1,475 23,315 24,276
1,850 1,084 90 0 3,024 3,631
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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