AoeStats
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QS Arena

503237059Analyzed
4v4 RM · 9d ago on Aug 30, 2026· 51m 17s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Lithuanians · Spain
1175
+16
🇩🇪 Teutons · Germany
1145
+17
🇲🇽 Spanish · Mexico
1132
+18
🇵🇪 Muisca · Peru
1124
+18
🇺🇸 Maya · United States
1246
-21
🇺🇸 Saracens · United States
1183
-18
🇺🇸 Goths · United States
1178
-18
🇺🇸 Italians · United States
1091
-14
Player eAPM Actions Feudal Castle Imperial Opening
46 2,345 7:59 11:47 29:01 ⛏ Fast Castle
37 1,912 7:28 11:59 27:41 ⛏ Fast Castle
35 1,787 9:09 12:50 31:27 ⚔ FC into Scouts
35 1,771 8:33 12:40 21:42 ◆ FC into Fast Imp
34 1,751 9:34 13:56 27:58 ⛏ Fast Castle
30 1,561 8:28 12:18 27:12 ⛏ Fast Castle
29 1,510 9:42 13:06 31:27 ⛏ Fast Castle
29 1,481 8:35 13:25 29:51 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
45,345 37,475 40,765 1,250 124,835 126,600
40,255 15,720 37,385 900 94,260 104,289
34,580 29,614 17,235 2,495 83,924 86,768
43,195 24,325 13,190 2,450 83,160 87,186
31,765 23,035 16,455 2,350 73,605 93,759
31,295 19,541 15,960 2,370 69,166 73,581
25,275 14,710 23,605 4,035 67,625 82,531
13,920 22,665 17,040 3,450 57,075 60,355
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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