AoeStats
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Arabia

503236821Analyzed
2v2 RM · 10d ago on Aug 30, 2026· 44m 34s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Bulgarians · Spain
992
+12
🇩🇪 Romans · Germany
962
+13
🇺🇸 Mongols · United States
951
-15
🇺🇸 Khmer · United States
864
-11
Player eAPM Actions Feudal Castle Imperial Opening
27 1,220 10:18 27:49 43:03
22 997 11:25 16:41 ⛏ Fast Castle
21 930 9:28 22:15 ⚔ Scout Rush
13 585 11:54 16:28 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,955 12,302 4,570 4,200 36,027 41,400
14,310 8,903 4,115 1,560 28,888 31,527
9,430 9,125 5,455 865 24,875 27,583
6,190 5,272 3,430 850 15,742 16,937
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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