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Black Forest

503236806Analyzed
3v3 RM · 4d ago on Aug 30, 2026· 70m 9s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Shu · Germany
801
+12
🇹🇷 Bohemians · Türkiye
749
+14
🇨🇱 Teutons · Chile
743
+14
🇬🇷 Bohemians · Greece
765
-16
🇺🇸 Britons · United States
704
-13
🇺🇸 Aztecs · United States
647
-11
Player eAPM Actions Feudal Castle Imperial Opening
BOZO Bohemians
34 2,412 12:32 20:46 32:18 ⛏ Fast Castle
29 2,025 12:23 22:11 29:10 ⛏ Fast Castle
Churchbroom Britons
26 1,802 10:37 24:55 41:19 ⛏ Fast Castle
Wolfaroth Bohemians
24 1,679 12:49 18:05 32:47 ⛏ Fast Castle
23 1,648 18:10 24:10 39:19 ⛏ Fast Castle
16 1,098 12:17 28:38 43:26

Resources

Player Food Wood Gold Stone Spent Collected
30,215 53,130 44,210 4,250 131,805 141,871
40,655 31,000 29,065 3,155 103,875 160,858
23,975 34,560 29,580 750 88,865 94,624
24,840 35,046 23,125 4,130 87,141 92,450
24,285 37,970 20,465 2,950 85,670 91,375
23,460 10,539 6,795 2,110 42,904 47,175
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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