AoeStats
← OBrien11

Nomad

503236692Analyzed
2v2 RM · 10d ago on Aug 30, 2026· 45m 24s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Lithuanians · Spain
1085
+15
🇨🇿 Koreans · Czechia
1016
+18
🇫🇷 Japanese · France
1077
-17
🇫🇷 Celts · France
1048
-16
Player eAPM Actions Feudal Castle Imperial Opening
34 1,532 15:40 26:47 ⚔ Fish Boom into M@A into Skirms
33 1,497 14:37 26:39 ⚔ Fish Boom into Archers
18 823 14:06 20:45 ⚔ Fish Boom into Drush FC
12 563 16:36 21:39 33:06 ⛏ Fish Boom FC into Fire Galleys

Resources

Player Food Wood Gold Stone Spent Collected
16,515 9,675 9,475 2,800 38,465 45,823
11,885 12,778 3,245 1,700 29,608 32,943
10,880 11,011 2,365 1,800 26,056 27,079
6,325 7,533 1,950 755 16,563 17,232
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.