AoeStats
← Tavok42

Yucatan

503236690Analyzed
3v3 RM · 10d ago on Aug 30, 2026· 70m 27s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Mongols · France
1019
+15
🇫🇷 Vietnamese · France
1010
+15
🇫🇷 Poles · France
1007
+16
🇺🇸 Turks · United States
1061
-18
🇺🇸 Mapuche · United States
1033
-17
🇺🇸 Khmer · United States
900
-11
Player eAPM Actions Feudal Castle Imperial Opening
33 2,315 10:01 15:23 47:26 ⛏ Fast Castle
33 2,300 11:07 17:54 36:00 ⛏ Fast Castle
29 2,015 10:31 17:11 64:11 ⛏ Fast Castle
24 1,692 13:37 17:48 38:31 ⛏ Fast Castle
23 1,638 13:18 19:40 39:11 ⛏ Fast Castle
14 957 11:34 19:36 40:12 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
36,895 23,085 30,895 5,490 96,365 99,372
34,595 19,148 21,815 5,505 81,063 92,782
23,460 13,772 16,735 6,075 60,042 68,254
24,315 10,070 13,200 5,550 53,135 57,820
22,070 14,506 10,285 5,970 52,831 62,357
11,650 19,095 18,510 1,625 50,880 74,206
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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