AoeStats
← Saumon

Nomad

503236427Analyzed
2v2 RM · 9d ago on Aug 30, 2026· 58m 1s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇪 Magyars · Ireland
1073
+16
🇨🇦 Malians · Canada
1054
+17
🇺🇾 Britons · Uruguay
1120
-19
🇪🇸 Hindustanis · Spain
1021
-14
Player eAPM Actions Feudal Castle Imperial Opening
27 1,590 13:08 24:45 41:44 ⚔ Archer Rush
20 1,137 14:02 29:57 48:55 ⚔ Fish Boom into Towers into Scouts
19 1,093 20:00 26:11 38:36 ⚔ Fish Boom into M@A
17 1,005 13:50 25:13 50:28

Resources

Player Food Wood Gold Stone Spent Collected
25,935 24,145 6,925 3,700 60,705 69,121
15,330 17,893 11,170 3,470 47,863 48,339
18,845 13,661 6,930 2,850 42,286 46,111
12,550 6,425 5,955 880 25,810 27,520
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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