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Yucatan

503236386Analyzed
3v3 RM · 3d ago on Aug 30, 2026· 62m 14s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Saracens · United States
914
+10
🇺🇸 Chinese · United States
808
+15
🇺🇸 Spanish · United States
770
+17
🇧🇷 Shu · Brazil
837
-16
🇫🇷 Britons · France
785
-14
🇫🇷 Spanish · France
722
-11
Player eAPM Actions Feudal Castle Imperial Opening
ComplexKills Chinese
34 2,127 12:11 18:26 38:20 ⛏ Fast Castle
FestiSaumon Britons
32 1,983 10:04 27:30 37:09 ⚔ Fish Boom into Archers
27 1,657 11:09 19:43 36:23 ⚔ Skirmisher Rush
sL iKrYpToNiiTe Saracens
23 1,421 14:51 22:33 40:13 ⚔ Archer Rush
newsheng_8 Spanish
19 1,154 11:51 22:52 40:42 ⚔ Archers into Skirms
Muck Spanish
17 1,083 11:43 18:54 38:05 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,295 15,790 16,410 2,900 64,395 81,140
12,800 22,578 19,505 5,080 59,963 70,952
14,480 20,515 14,435 4,635 54,065 75,389
24,910 12,409 12,710 3,605 53,634 90,475
20,800 21,119 7,985 3,550 53,454 66,477
26,510 11,186 10,975 4,340 53,011 62,313
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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