AoeStats
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Nomad

503236280Analyzed
3v3 RM · 9d ago on Aug 30, 2026· 42m 2s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Vietnamese · Czechia
1009
+18
🇨🇿 Japanese · Czechia
1006
+18
🇨🇿 Aztecs · Czechia
920
+22
🇺🇸 Turks · United States
1073
-20
🇩🇪 Wu · Germany
1048
-19
🇪🇸 Mongols · Spain
1047
-19
Player eAPM Actions Feudal Castle Imperial Opening
33 1,398 13:34 17:44 32:29 ⛏ Fish Boom FC
30 1,281 14:49 22:43 ⛏ Fish Boom FC
23 955 15:21 20:31 ⛏ Fish Boom FC
19 780 15:28 19:30 ⛏ Fish Boom FC
15 644 18:05 40:48 ⚔ Fish Boom into Skirms
13 559 15:06 19:56 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
11,115 8,180 4,750 4,665 28,710 30,594
9,710 12,556 3,280 1,835 27,381 28,779
10,605 10,896 3,990 1,005 26,496 26,887
9,015 10,495 3,400 2,250 25,160 28,701
9,770 7,537 2,300 1,950 21,557 22,992
6,925 10,337 600 365 18,227 18,075
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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