AoeStats
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Yucatan

503236193Analyzed
4v4 RM · 7d ago on Aug 30, 2026· 4m 54s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Persians · Hong Kong SAR China
867
+11
🇨🇳 Huns · China
822
+13
🇲🇽 Byzantines · Mexico
808
+13
🇺🇸 Goths · United States
680
+19
🇹🇷 Franks · Türkiye
845
-18
🇺🇦 Slavs · Ukraine
755
-14
🇺🇸 Magyars · United States
710
-12
🇹🇷 Persians · Türkiye
675
-11
Player eAPM Actions Feudal Castle Imperial Opening
30 147
30 147
28 136
23 111
18 89
12 57
8 39
2 11

Resources

Player Food Wood Gold Stone Spent Collected
1,100 200 0 0 1,300 1,264
1,000 150 0 0 1,150 1,024
550 225 0 0 775 540
400 225 0 0 625 623
400 225 0 0 625 635
400 50 50 0 500 440
300 200 0 0 500 557
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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